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Zoom flash cs3
Zoom flash cs3





zoom flash cs3
  1. ZOOM FLASH CS3 MOVIE
  2. ZOOM FLASH CS3 DOWNLOAD

  • Add sound to a movie by dragging an instance of the sound into a frame.
  • First, import a sound file into the library.
  • To apply shape tweening to text, break the text apart twice to convert the text to objects.
  • To apply shape tweening to groups, instances, or bitmap images, break these elements apart.
  • You can also tween the position and color of shapes within a shape tween.
  • You can use shape hints to tell Flash which points on the beginning shape should correspond to specific points on the end shape. Experiment with the shapes you want to use to determine the results. Avoid shapes with cutouts or negative spaces in them.
  • Shape tweens work best with simple shapes.
  • With classic tweens, eases can be applied to the groups of frames between the keyframes within the tween. Classic tweens consist of groups of individually selectable frames in the Timeline. Keyframes are frames in which a new instance of an object appears. Flash then interpolates the intermediate shapes for the frames in between, creating the animation of one shape morphing into another. Shape tweens allow you draw a shape at one specific frame in the Timeline, and change that shape or draw another shape at another specific frame. Shape can be repositioned, sized, rotated etc. Motion Tweens-motion between two keyframes. The term tween comes from the phrase “in between.” Flash supports different types of tweening. Flash calculates the values for that object’s properties in between those two frames. Tweening: A tween is an animation that is created by specifying a state for an object property in one frame and another state for that same object in another frame.

    ZOOM FLASH CS3 DOWNLOAD

    This reduces the size of your published movies and decreases download times. Smaller file sizes: Symbols are downloaded only once, regardless of the number of instances you’ve included in the movie. Symbols and librariesĮasy editing: If you change the symbol in the library, all instances of the symbol are updated automatically. When you drag a symbol from a library to the Stage, you create an instance of the symbol. A library is where you store and organize symbols. Types of symbols include graphics, buttons, movie clips, sound files, and text. Symbols are elements you reuse within a movie to reduce file size. Layers are like multiple film strips stacked on top of each other, each with a different element that appears on the Stage.Frames and keyframesįrames and keyframes Keyframe with content Empty frames Blank keyframe Empty slots for new frames When you open a new blank movie document, it contains one layer with one blank keyframe. Keyframes: Frames that define a change in what is displayed in a movie or include frame actions to modify a movie. Frames Playhead Layersįrames: Like films, Flash movies divide lengths of time into frames, which are organized on the Timeline. Timeline You can organize and control the content of a movie over time. You can hide or show panels by using the options on the Window menu.Click the panel to view additional options for the current panel.Panels Panels Panels provide additional tools for creating and editing movies. Options: Modify the currently selected tool.Color tools: Set stroke and fill colors.Drawing tools: Draw, paint, create text, and erase objects.

    zoom flash cs3

    Selection tools: Select, scale, distort, rotate objects.Tools panel Tools create the content of a movie. The minimum size is 1 x 1 pixels the maximum is 2880 x 2880 pixels. Set Stage size by selecting Modify > Document: To specify the Stage size in pixels, enter values in the Width and Height boxes.

    zoom flash cs3

    Stage Compose movie content on the Stage. in Design, Multimedia or equivalent experience Extensive interactive Design experience 3 - 5 years of design / animation experience Expertise in Flash Development: Actionscript 3, object-oriented programming, CPU/Memory optimization, JavaScript/Flash bridging, cross-browser compatibility Expert level knowledge in Photoshop, Illustrator, After Effects and/or Maya Passion for gaming and building viral consumer products for a general audience Online portfolio required 3įlash workspace Menu bar Panels Stage Motion Editor Tools Timeline Layers 4 Typical Flash Designer Job Requirements (Zynga/Facebook): Responsibilities: Build smart, well-designed assets, interfaces and animations for our game that look great and are built efficiently Design visual systems and extensions based on creative direction Translate rough concepts into working solutions Build rapid prototypes for user testing Re-create optimized assets in vector from Photoshop files Required Skills: B.A. Johnny Test (and many Cartoon Network shows).







    Zoom flash cs3